Dota 2 Hero Tool: Aghanim's Shard Lookup for all 127 heroes

What does Aghanim's Shard do for your hero? Look up all 127 Dota 2 shard upgrades and new spells for patch 7.41f, plus cost, timing and tips from Axe.

Aghanim's Shard

Axe

Axe

Strength · Melee

  • Berserker's Call Upgrade

    Berserker's Call applies Battle Hunger to affected units.

  • Battle Hunger Upgrade

    Multiple instances of Battle Hunger can stack on a single target.

Shard gives2 upgrades
Shard cost1,400 gold
In shop from15:00 Turbo 7:30

This tool is created with love for Dota 2 and for helping you to play better every day and rank up! Have Fun and Enjoy!

Axe found a shiny blue rock. Axe tried to eat it. Now Berserker's Call makes enemies hungry. That is Aghanim's Shard: 1,400 gold, and one of your spells gets meaner, or your hero learns a completely new one. Pick any hero in the tool above to see exactly what the rock does for them.

What does Aghanim's Shard do?

Aghanim's Shard is a consumable from the base shop. It costs 1,400 gold. The moment it lands in your inventory or backpack, it disappears and turns into a permanent buff. No button, no item slot, no thinking. Axe likes that part.

What you get depends on your hero. Some heroes get a stronger version of a spell they already have. Others learn a brand-new ability. In patch 7.41f, 37 heroes get a new spell and the other 90 get upgrades.

  • You can get the shard buff once per match.
  • It cannot be sold, but it still counts toward your net worth.
  • Allies can see on the scoreboard who already has it. Enemies too, once they see you.

Rock cannot be sold. Axe tried. Shopkeeper said no. Axe respected shopkeeper. Barely.

Axe's own shard: Berserker's Call applies Battle Hunger to everyone it pulls in, and Battle Hunger can now stack. More hunger, more fun. How to build the rest of him is a longer story.

Hero guide · Dota2FreaksAxe: 5 item builds and when he wins fightsFrom “The Standard Offlaner” to “Crazy Axe 3000”: five Axe builds, his best role and how strong he is early, mid and late.

When can you buy Aghanim's Shard?

The shop sells Aghanim's Shard from 15:00 game time (7:30 in Turbo). Before that, the icon just sits there, looking blue and useless. Like a support without wards.

The free shard from the Tormentor

The Tormentor spawns at 20:00 (10:00 in Turbo) and comes back 10 minutes after it dies (5 in Turbo). When your team kills it, one of the two lowest net worth heroes on your team who has no shard yet gets one for free. Once everybody has a shard, the team gets gold instead.

That usually means a support gets the free rock. Cores should plan to buy their own. Timings can change with any patch, so the tool above always uses the current game data.

Tormentor does not attack. Tormentor just stands there and hurts you back. Axe loves him. He is like Axe with Blade Mail.

Aghanim's Shard by the numbers

Who gets a new spell and who only gets bigger numbers? Axe counted every hero. With help.

New spell or upgrade, by attributePatch 7.41f · 127 heroes · Valve data
  • get a new spell
  • get upgrades
  • Strength122436 heroes
  • Agility92635 heroes
  • Intelligence132134 heroes
  • Universal31922 heroes

Intelligence and Strength heroes are the most likely to learn something new: 13 of 34 Intelligence and 12 of 36 Strength heroes. Universal heroes mostly get upgrades (19 of 22). Agility heroes sit in the middle with 9 new spells out of 35.

Aghanim's Shard or Aghanim's Scepter?

Both are blue, both are from Aghanim, and Axe mixed them up for years. The difference is simple: the Scepter costs 3 shards.

Gold costPatch 7.41f · Valve data
  • Aghanim's Shard1,4001,400 gold
  • Aghanim's Scepter4,2004,200 gold

The shard is the cheap snack, the Scepter is the full meal. They are separate upgrades, so a hero can have both. If a shard changes how your hero fights, it is often the better buy first.

Item guide · Dota2FreaksAghanim's Scepter: recipe, stats and when to buyThe four items that build it, what you get for 4,200 gold and when it is smarter to skip it for now.

Is the shard worth it? Axe's three rules

  1. New spell or new trick? Buy it soon after 15:00. A new button can win fights on its own.
  2. Only bigger numbers? Buy it later. Finish your core items first, then add the rock.
  3. Poorest hero on your team? Hit the Tormentor. Free rock. Axe's favourite price.

Rules are nice. Knowing which of your own habits loses games is better. Axe found out his habit is running in first. He is keeping it.

Free guide · Dota2FreaksRank Up Guide: find the one thing holding you backFive quick questions about your role, your lane and your losses. You get one habit to fix and a free mission for your next three games.

All 127 Aghanim's Shard upgrades

Every hero, every upgrade, straight from Valve's data. Sorted by attribute, because Axe likes order. Sometimes.

Strength heroes

  • Alchemist

    Berserk PotionNew spellAlchemist throws a potion at an ally, applying a basic dispel and giving them attack speed, movement speed and HP regen. DISPEL TYPE: Basic Dispel

  • Axe

    Berserker's CallUpgradeBerserker's Call applies Battle Hunger to affected units.

    Battle HungerUpgradeMultiple instances of Battle Hunger can stack on a single target.

  • Bristleback

    HairballNew spellCoughs a quill-packed hairball towards the target location. Erupts at the location, hitting enemies with Viscous Nasal Goo stacks and Quill Spray.

  • Centaur Warrunner

    Double EdgeUpgradeCauses Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of 5 stacks.

  • Chaos Knight

    Chaos BoltUpgradeCauses Chaos Bolt to create a Phantasm illusion to attack the target. This illusion deals 15% less damage.

  • Clockwerk

    JetpackNew spellClockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack can be toggled on and off for the duration of the buff.

  • Dawnbreaker

    StarbreakerUpgradeDawnbreaker gains debuff immunity with 50% magic resistance and free movement during Starbreaker. Dawnbreaker is slowed by 35% down to a minimum of 215.

  • Doom

    DevourUpgradeDevour has 2 charges and can target Ancients. Stolen creep abilities have 15% increased AoE and 40% increased spell amplification.

  • Dragon Knight

    FireballNew spellIgnites an area, dealing damage over time that lingers on enemies in it. Has reduced cast range when melee.

  • Earth Spirit

    Geomagnetic GripUpgradeDecreases cooldown to 3s and increases allied unit cast range and pull speed.

  • Earthshaker

    FissureUpgradeReduces Fissure cooldown and releases an Aftershock along its path that stuns for a shortened duration when Earthshaker casts another ability.

  • Elder Titan

    Echo StompUpgradeLowers Cooldown. Echo Stomp may be placed on alt-cast to allow Elder Titan to take the place of the Astral Spirit as it completes its stomp.

  • Huskar

    Berserker's BloodUpgradeHuskar can activate Berserker's Blood for a health cost to cauterize himself. Dispels Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. DISPEL TYPE: Basic Dispel

  • Kunkka

    Tidal WaveNew spellReleases a Tidal Wave that spawns behind Kunkka. Deals damage and drags enemies along it. Enemies cannot attack while being dragged.

  • Largo

    EncoreUpgradeWhenever Largo applies a Unit Target buff to a friendly hero, he also gets the buff. If Largo targets himself, the buff is also applied to the nearest allied hero within the cast range of the targeted ability.

  • Legion Commander

    Overwhelming OddsUpgradeOverwhelming Odds has larger radius and grants an all damage barrier based on the damage it deals to enemy heroes.

  • Lifestealer

    InfestUpgradeConsuming a creep with Infest drenches enemies in blood which deals damage over time based on the host's remaining health.

  • Lycan

    Summon WolvesUpgradeIncreases the number of wolves summoned. Grants all summoned wolves the ability Hightail, an active ability that gives them phased movement, evasion, movespeed, and attack speed.

  • Mars

    Spear of MarsUpgradeSpear of Mars impales up to 1 heroes and leaves a fire trail behind that deals damage over time and slows movement speed.

  • Night Stalker

    VoidUpgradeVoid now affects all units in a radius around the target.

  • Ogre Magi

    Fire ShieldNew spellCreates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker. Can be cast on towers.

  • Omniknight

    PurificationUpgradeAfter a 3s delay, the target is Purified again with 65% effectiveness.

  • Phoenix

    Sun RayUpgradeAllows Sun Ray to be cast during Supernova.

  • Primal Beast

    Rock ThrowNew spellPrimal Beast throws a rock at the target location that stuns and damages enemies. The rock cannot be thrown within a minimum range of Primal Beast. After landing, the rock splits into 3 additional fragments that land behind the initial target location. Rock Throw increases stacks of Uproar for each hero hit.

  • Pudge

    Meat HookUpgradeWhen Meat Hook hits an enemy, it deals bonus damage based on the distance pulled. When Meat Hook hits an ally, Meat Hook's cooldown is reduced by 50%.

  • Slardar

    Slithereen CrushUpgradeSlithereen Crush now applies Corrosive Haze for a short time to units affected.

  • Spirit Breaker

    Planar PocketNew spellBarathrum gains magic resistance and distorts reality around the selected hero, making any unit-targeted spells cast by enemy heroes get redirected towards Spirit Breaker. Can be cast on both allied and enemy heroes, but only spells cast by enemies of Spirit Breaker will be redirected.

  • Sven

    WarcryUpgradeIncreases radius and bonus movement speed. Warcry is now undispellable and provides a 300 physical damage barrier.

  • Tidehunter

    Dead in the WaterNew spellTidehunter attaches a heavy anchor to an enemy hero. The hero is leashed while attached to the anchor. Attempting to move more than 350 units away from the anchor forces the hero to 100 move speed, dragging the anchor behind them. The anchor can be destroyed with 4 hero attacks.

  • Timbersaw

    FlamethrowerNew spellReleases a flame in the direction Timbersaw is facing. Applies a debuff that deals damage per second and slows enemy movement speed. Affects buildings for reduced damage.

  • Tiny

    GrowUpgradeUnits tossed by Toss or trees tossed by Tree Throw or Tree Volley now deal additional damage and slow in a larger area of effect at their landing location.

  • Treant Protector

    Eyes In The ForestNew spellTreant Protector enchants a tree, which grants him unobstructed vision in that location. The eyes last for 360 seconds and are invisible, but are destroyed if their host tree is destroyed or if they are attacked directly.

  • Tusk

    Drinking BuddiesNew spellTusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain movement speed and armor.

  • Underlord

    FirestormUpgradeFirestorm can be allied targeted. When used that way, the Firestorm follows the hero around. The wave count is increased, and tick rate / duration time occur more quickly.

  • Undying

    TombstoneUpgradeTombstone can be cast on an allied hero to bunker inside of the tombstone. Heroes that enter the Tombstone cannot leave for 2 seconds nor can they re-enter after leaving. If the tombstone is destroyed with a hero inside, that hero gets stunned for 2 seconds.

  • Wraith King

    Mortal StrikeUpgradeMortal Strike hits curse their target, causing them to take 75% of the initial attack damage again as Pure damage after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage.

Agility heroes

  • Anti-Mage

    CounterspellUpgradeCreates a blinked fragment of Anti-Mage next to the enemy caster upon reflecting their unit-targeted spell while active.

  • Bloodseeker

    BloodrageUpgradeBloodseeker's Bloodrage attacks now deal 1.5% of the target's max health as Pure damage.

  • Bounty Hunter

    Friendly ShadowNew spellApplies Shadow Walk and all of its bonuses to the target ally. Allied fade time is 0.5s. Does not break Bounty Hunter's invisibility when cast.

  • Broodmother

    Insatiable HungerUpgradeWhile Hunger is active, the bonus damage is increased by 4% every 1s.

  • Clinkz

    Burning BarrageNew spellCHANNELED - Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers.

  • Drow Ranger

    GlacierNew spellDrow creates a hill of ice beneath her, knocking away nearby enemies. Units on the hill gain flying vision and Drow and her ranged allies gain bonus attack range. Drow gains additional damage while on the Glacier and attacking targets below her. The front of the hill obscures vision and cannot be moved through except by Drow. Does not interrupt Multishot when cast.

  • Ember Spirit

    ImmolationUpgradeGrants Fire Remnants the current level of Immolation, and increases the damage per second and radius.

    Fire RemnantUpgradeIf an enemy hero dies near Ember Spirit, a Fire Remnant charge will be replenished. Additionally, when Ember Spirit dies a Fire Remnant is spawned at his location.

  • Faceless Void

    Time DilationUpgradeIncreases slow per stack. Provides Faceless Void with stacks that increase his attack and movement speed. Amount of stacks is equal to the total amount of Time Dilation stacks applied to enemies at the moment of the cast and linearly fades out over the duration.

  • Gyrocopter

    Homing MissileUpgradeHoming Missiles now constantly fires the current level of Rocket Barrage in a 700 area of effect after 1 second of being cast. This Rocket Barrage prioritizes the Homing Missile target.

  • Hoodwink

    Hunter's BoomerangNew spellTosses a boomerang in an arc. Upon contact, it returns to Hoodwink. The boomerang will deal damage as it passes through or hits enemies, and apply a debuff that causes affected enemies to be slowed and be more vulnerable to spell damage.

  • Juggernaut

    Healing WardUpgradeIncreases ward healing and health.

  • Kez

    Kazurai KatanaUpgradeKez lifesteals 100% from the impale. If the impale comes from behind the target, the target is stunned. Increases max burst stacks.

    Shodo SaiUpgradeParrying creates a stronger Mark that deals additional stun and critical damage.

  • Lone Druid

    Savage RoarUpgradeApplies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other. DISPEL TYPE: Basic Dispel

  • Luna

    Lunar OrbitUpgradeIncreases damage reduction. While active, Luna gains 20% bonus movement speed.

  • Medusa

    Cold BloodedNew spellWhen Medusa is targeted with a spell, a single-target Mystic Snake is sent back towards the enemy that turns them into stone for 1s.

  • Meepo

    DigNew spellDigs into the ground for a short duration, dispelling Meepo and causing him to become invulnerable and untargetable for 3s. Restores 25% of his max health over that duration. DISPEL TYPE: Basic Dispel

  • Mirana

    LeapUpgradeGrants +1 Leap charge.

    Celestial QuiverUpgradeGrants 3 temporary Charges while Leap's buff is active.

  • Monkey King

    Boundless StrikeUpgradeBoundless Strike applies Primal Spring with 35% of the max channeling duration power to enemies along the staff and at the end of the staff. When Boundless Strike is set to alt-cast, Monkey King leaps to the end of his staff.

  • Morphling

    Attribute Shift (Agility Gain)UpgradeMorphling can shift attributes while stunned. Reduces mana cost.

    Attribute Shift (Strength Gain)UpgradeMorphling can shift attributes while stunned. Reduces mana cost.

  • Naga Siren

    Song of the SirenUpgradeAllies in range of Song of the Siren recover a percentage of their health and mana per second.

  • Phantom Assassin

    BlurUpgradeDecreases Cooldown by 10s. Any time Phantom Assassin gets a hero kill, her ability cooldowns advance 60% of their max cooldown values.

  • Phantom Lancer

    JuxtaposeUpgradeAdds an active ability to Juxtapose. Renders Phantom Lancer invisible for up to 8 seconds while generating a duplicate image to confuse enemies. His movement speed is increased by 15% during this invisibility.

  • Razor

    Storm SurgeUpgradeWhile Eye of the Storm is active, strike chance is 2x as high, strike cooldown is reduced by 2s, and Lightning strikes all enemies within Eye of the Storm's radius. Does not apply to the same enemy twice from a single instance.

  • Riki

    Smoke ScreenUpgradeEnemies caught in the smoke screen have their armor reduced by 5 and cannot be targeted by their allies.

  • Shadow Fiend

    ShadowrazeUpgradeCooldown reduced by 2s per enemy hero hit. Applies a stacking 12% movement speed debuff on enemies hit.

  • Slark

    Depth ShroudNew spellCreates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.

  • Sniper

    Concussive GrenadeNew spellLaunches a grenade at the target area, dealing damage to enemies and knocking them and Sniper back. Enemies affected are disarmed and have their movement slowed after the knockback.

  • Spectre

    DispersionUpgradeDispersion can be activated to increase the amount absorbed and reflected by Dispersion by 50% of its base values for 5s. Cooldown 25. Manacost 50.

  • Templar Assassin

    RefractionUpgradeIncreases bonus damage. Refraction can be cast while disabled.

  • Terrorblade

    Demon ZealNew spellCosts part of Terrorblade's current HP to cast, providing Terrorblade and nearby illusions bonus movement, HP Regen and attack speed. Does not affect Reflection illusions. Can't be cast while in Metamorphosis and Metamorphosis will remove Demon Zeal.

  • Troll Warlord

    FervorUpgradeGrants Troll 16% + 3% chance per Fervor stack of firing an additional ranged attack to any unit within its ranged attack range plus 175 when attacking an enemy unit.

  • Ursa

    EarthshockUpgradeEarthshock applies 3 Fury Swipes to enemies hit.

  • Vengeful Spirit

    Magic MissileUpgradeBounces once on an enemy, prioritizing heroes, within 75% of Magic Missile's current cast range from the first target.

  • Viper

    Poison AttackUpgradeIncreases max stacks, and causes Poison Attack to lower armor per stack and to affect buildings for reduced damage.

  • Weaver

    ShukuchiUpgradeShukuchi puts a mark on enemies it damages that last 4.6 seconds. 0.2s after Weaver exits Shukuchi, enemies with a mark within 1200 range will also be attacked with a secondary Geminate attack

Intelligence heroes

  • Ancient Apparition

    Ice BlastUpgradeFreezes enemies hit with the current level of Cold Feet for 50% of the duration.

  • Chen

    Holy PersuasionUpgradeAllows Holy Persuasion to target Ancient creeps. Can control up to 1/2/3 Ancient creeps based on Hand of God's level. Additionally levels up some abilities of creeps by 1 level.

  • Crystal Maiden

    Crystal CloneNew spellSlides in a direction, creating a crystal clone of herself in her place and disjointing incoming projectiles. If the clone takes enough damage or times out, it shatters, Frostbiting enemies in a 450 AoE around its place. The Clone can also be destroyed by Crystal Maiden's own spells.

  • Dark Seer

    SurgeUpgradeSurged units leave behind a 150 radius trail that lasts 7s, slows enemies around it by 35% and deals 40 damage per second in 0.5s intervals. Can be put on alt-cast to disable the trail.

  • Dark Willow

    Cursed CrownUpgradeCursed Crown creates 4 brambles in a 175 radius around the target after the counter ends. Triggers even upon dispel. Cursed Crown cooldown reduced by 1.5 seconds.

  • Disruptor

    Kinetic FenceNew spellAfter a short formation time, creates a wall out of kinetic energy that enemies cannot pass.

  • Enchantress

    SproinkNew spellLeaps backward, dodges incoming projectiles, and launches an Impetus attack on the 2 furthest enemy units within Enchantress' attack range + 100.

  • Grimstroke

    Ink SwellUpgradeInk Swell dispels the allied unit when cast. Causes Ink Swell to deal 40% more damage and heal the target for 40% of the damage Ink Swell deals. DISPEL TYPE: Basic Dispel

  • Invoker

    Ghost WalkUpgradeGhost Walk now also applies the Ice Wall Damage Per Second to enemy heroes in its area of effect.

    E.M.P.UpgradeIncreases damage for each point of mana drained by EMP and pulls enemy units into the EMP's center at 125 units per second.

    Sun StrikeUpgradeIf Sun Strike damages an enemy Hero, a Forge Spirit of current level is created at the location.

  • Jakiro

    Liquid FireUpgradeJakiro's Liquid Fire has no mana cost and no longer shares a cooldown with Liquid Frost.

    Liquid FrostUpgradeJakiro's Liquid Frost has no mana cost and no longer shares a cooldown with Liquid Fire.

  • Keeper of the Light

    Solar BindUpgradeGrants 2 charges.

    Spirit FormUpgradeIncreases illuminate heal.

  • Leshrac

    Split EarthUpgradeCauses Split Earth to repeat in the same location 2 additional times, with a 5 second delay between each one. Each time the radius increases by 45. Split Earth echo location is visible to both teams.

  • Lich

    Ice SpireNew spellCreates an Ice Spire at the target spot, slowing enemies around it. Can take 4 hero hits or 8 creep hits and when destroyed it will create a Frost Blast around it. Chain Frost can be cast on the Spire and can bounce to the Spire and damage the spire by 1 hero attack if there are no other enemies in range. Lich can cast Frost Shield on the Spire. Each Frost Shield tick will heal the spire by 1 hero attack.

  • Lina

    Laguna BladeUpgradeCasting Laguna Blade temporarily supercharges Lina, granting her stacks of Fiery Soul.

  • Lion

    Mana DrainUpgradeCauses Mana Drain to affect up to 2 additional enemies and increases break distance. Lion becomes Debuff Immune with 60% magic resistance while channeling.

  • Muerta

    Spectral SlugNew spellMuerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s - rendering them immune to physical damage and unable to attack. The target is slowed and -20% more vulnerable to magic damage. Enemies will not be knocked out of Muerta's attack range.

  • Necrophos

    Death SeekerNew spellNecrophos turns into a large Death Pulse towards the target unit's position. Once it arrives to the location, the Death Pulse spreads towards nearby enemies and allies.

  • Oracle

    Rain of DestinyNew spellBrings forth rain to the target area. Enemies standing in the area receive damage and have reduced Heal Amplification. Allies in the area heal and have increased incoming Heal Amplification.

  • Outworld Destroyer

    Astral ImprisonmentUpgradeAstral Imprisonment now deals damage in an area. Also allows allies to move at 70% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).

  • Puck

    Phase ShiftUpgradePuck's attacks deal bonus magic damage. Puck attacks all enemies within its attack range every time it phase shifts.

  • Pugna

    Nether WardUpgradeIncreases cast range to 375.

    Life DrainUpgradeLife Drain can target your Nether Ward, causing life drain to refract to all enemy heroes within 700 units of the ward for 75% of its normal value. The effect is interrupted if the ward is destroyed.

  • Queen of Pain

    BlinkUpgradeReleases a sonic boom when Queen of Pain blinks, at both her starting and ending locations. Deals 125 damage in a 300 AoE and silences the target for 1.75 seconds.

  • Ringmaster

    SpotlightNew spellRingmaster shines 3 spotlights that sweep over an area. Enemies in the light have a chance to miss their attacks and are revealed if invisible. Illusions hit by the beam fade away, losing a percentage of their maximum health each second. These effects linger for 0.3 seconds after leaving the light.

  • Rubick

    TelekinesisUpgradeAllows you to target yourself or allies with Telekinesis. Throw distance is increased to 225 and throw delay is reduced to 0.5 seconds.

    Spell StealUpgradeUpgrades stolen spells to their Shard version.

  • Shadow Demon

    Demonic CleanseNew spellCleanses the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse. DISPEL TYPE: Basic Dispel

  • Shadow Shaman

    UrnacondaNew spellThrow a snake jar at the target location, damaging all enemies in the AoE and creating a Massive Serpent Ward that has 4x the base Serpent Ward damage and health there that lasts 15s.

  • Silencer

    Glaives of WisdomUpgradeCauses Glaives of Wisdom to bounce 1 time to a random enemy within 450 range and increases intelligence steal.

  • Skywrath Mage

    Arcane BoltUpgradeWhen Skywrath Mage casts Arcane Bolt, 2 bolts are created, one aimed at the original target, and two others aimed at random enemies within 500 range of the original target. Heroes will take priority.

  • Storm Spirit

    OverloadUpgradeCan be activated to grant Storm Spirit and nearby allied heroes 3 Overload charges. Provides bonus Attack Speed. Lasts up to 12 seconds or until the charges are depleted.

  • Tinker

    Warp FlareNew spellThrows a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds. The target is teleported further the closer they are to Tinker.

  • Warlock

    UpheavalUpgradeWhile channeling, Warlock spawns a minor imp every 2 seconds that lasts for 15 seconds and explodes dealing damage to all enemies around them upon death.

    Eldritch SummoningUpgradeIncreases the health and explosion damage of minor imps.

  • Winter Wyvern

    Cold EmbraceUpgradeReduces cooldown by 4 seconds. Allied units gain bonus attack damage when emerging from the icy cocoon.

  • Witch Doctor

    Voodoo SwitcherooNew spellTurns Witch Doctor into a Death Ward briefly with reduced attack speed. He is hidden during this time.

  • Zeus

    Lightning HandsNew spellZeus gains bonus attack speed and his attacks create Arc Lightnings that deal a percentage of its damage. Can be toggled off to stop this effect.

Universal heroes

  • Abaddon

    Aphotic ShieldUpgrade75% of absorbed damage is dealt to nearby enemies.

  • Arc Warden

    Tempest DoubleUpgradeThe Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s when created. Does not trigger Runic Infusion.

  • Bane

    Brain SapUpgradeReduces cooldown by 3. Causes Brain Sap to become a 550 AoE spell. Secondary targets only heal for 30%.

  • Batrider

    Sticky NapalmUpgradeSticky Napalm no longer has a stack limit. Sticky Napalm deals damage to structures.

  • Beastmaster

    Wild AxesUpgradeBeastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level.

  • Brewmaster

    Liquid CourageUpgradeToss a strong drink to a teammate or drink it yourself, activating the maximum power effect of Liquid Courage and granting 3% Max HP Regen per second. Lasts 5 seconds.

  • Dazzle

    WeaveUpgradeApplying Weave to an ally heals them for 60 per stack of Weave.

  • Death Prophet

    Spirit SiphonUpgradeIncreases Spirit Siphon charges by 1 and causes enemies to be feared for 1 seconds if they are siphoned for 3 seconds consecutively.

  • Enigma

    MaleficeUpgradeIncreases Malefice stun duration by 0.3s and creates an Eidolon next to the target every instance of Malefice stun. These Eidolons will not multiply further.

  • Io

    TetherUpgradeTether damages enemies touching it. Io is healed for 50% of the damage done.

  • Magnus

    SkewerUpgradeIncreases range and deals additional damage when skewering enemies into trees or cliffs.

  • Marci

    ReboundUpgradeIncreases damage. Rebound can be cast on enemies, and causes Marci to also get the speed boost when she casts it.

  • Nature's Prophet

    Curse of the OldgrowthNew spellApplies a curse on all enemy heroes within 900 range, displaying them in fog, slowing them, and dealing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.

  • Nyx Assassin

    VendettaUpgradeDecreases cooldown by 10s. For the first 15s of Vendetta, Nyx is hasted and has unobstructed pathing.

  • Pangolier

    Roll UpNew spellPangolier curls into an immobile protective ball, gaining debuff immunity, 80% magic resistance, and allowing him to turn. Can be cast during Rolling Thunder to temporarily hit the brakes. Can cast Rolling Thunder and Shield Crash during Roll Up. If enemies attack Pangolier during this, he will roll away from the attacker, applying Rolling Thunder damage/stun if there are enemies in the way.

  • Sand King

    EpicenterUpgradeEvery 3s causes a small single Epicenter Pulse around Sand King.

  • Snapfire

    Firesnap CookieUpgradeFiresnap cookies become even more potent, healing the target and launching a Mortimer Kiss that does 40% impact damage to the landing destination.

  • Techies

    M.A.D.UpgradeM.A.D. becomes an active ability. Increases max mana as damage amount. Techies plant an M.A.D. which can be detonated manually with a sub-ability. Only one M.A.D. from the active ability can be placed at a time.

  • Venomancer

    Venomous GaleUpgradeIncreases cast range and projectile speed by 25%. When Venomous Gale impacts enemy heroes, 2 Plague Wards are created around them.

  • Visage

    Gravekeeper's CloakUpgradeGains an active component, allowing Visage to use Stone Form, stunning enemies for 0.8 / 1.0 / 1.2 seconds in an 375 area around it, dealing 60 / 100 / 140 damage and becoming invulnerable for 6 seconds. Restores up to 25% of your health.

  • Void Spirit

    Aether RemnantUpgradeCreates an additional watcher path that rotates around the remnant. The remnant now provides True Sight, and no longer triggers on creeps, instead dealing 50% damage to them every second in both paths. Does not reveal wards.

  • Windranger

    Gale ForceNew spellVector Targeted. Summons a strong wind that pushes all enemies in the target area towards the target direction.

FAQ: Axe answers questions

How much does Aghanim's Shard cost in Dota 2?

Aghanim's Shard costs 1,400 gold in patch 7.41f. It is bought in the base shop under consumables and cannot be sold.

When can you buy Aghanim's Shard?

Aghanim's Shard can be bought from 15:00 game time (7:30 in Turbo). The Tormentor spawns at 20:00 and gives a free shard to one of the two lowest net worth heroes of the team that kills it.

Which heroes get a new ability from Aghanim's Shard?

In patch 7.41f, 37 of 127 heroes get a completely new ability from Aghanim's Shard, for example Alchemist, Bounty Hunter, Bristleback, Clinkz, Clockwerk. All other heroes get upgrades to existing abilities.

Can you sell Aghanim's Shard?

No. Aghanim's Shard is consumed as soon as it enters your inventory or backpack and becomes a permanent buff. It has no sell value.

Can a hero have Aghanim's Shard and Aghanim's Scepter at the same time?

Yes. Shard and Scepter are separate upgrades, so one hero can have both. Each hero can get the shard buff only once per match.

Data: Valve's official Dota 2 datafeed · updated