Stacking in 10 seconds
- :54pull most camps.
- 1:54first stack of the game.
- −20%gold and XP per stacked creep.
- +30%of your ally's gold for you.
Hit, run, wait, eat. Axe's favorite recipe.
The Stack Timer Tool tells you when to pull Dota 2 neutral camps: a minute dial with the pull zone, 3-2-1 beeps synced to your game clock and a trainer that rates your timing.
Every pull adds one more group of creeps to the camp. This is the average gold that group is worth.
Stack for a teammate if you can: your team gets 104% of a camp per pull (80% for the carry, 24% for you). Farm it yourself and you only get 80%, because stacked creeps give 20% less gold and the 30% bonus only comes from allies. Gold at the start of the game: every neutral creep gives +1 gold every 7:30 minutes (up to 30 times), so camps pay a bit more later.
Average gold per camp from Liquipedia. Normal = one camp, stacked = one stacked group for its killer, for stacker = your share when an ally farms it.

This tool is created with love for Dota 2 and for helping you to play better every day and rank up! Have Fun and Enjoy!

The Stack Timer Tool tells you the second to pull a neutral camp, so a new group spawns while the old one chases you. Sync it with your game or practice in the trainer until you hit it every time. Axe once stacked a camp by accident. He was running from it. It still counts.
Axe explains
Stacking in 10 seconds
Hit, run, wait, eat. Axe's favorite recipe.
Neutral camps first spawn at 1:00 and then at every full minute of game time: 2:00, 3:00, 4:00 and so on. The time is locked to the game clock, not to when you cleared the camp. A camp only spawns if its box is empty at that moment.
So you pull the creeps out just before the minute. Most camps stack at around :54 to :55. Rule of thumb: big camps (large and ancient) at :53, medium camps at :54, small camps at :55. The exact second depends on the size of the camp box and the creeps inside:
The Stack Timer Tool uses :54 by default. Set :53 or :55 to match your camp, and practice it in the trainer.
Too early, the creeps go home. Too late, they never left. Axe has the same problem with parties.
Runes spawn on the same game clock: the Rune Timer tells you when the next one is up.
Guide · Dota2FreaksDota 2 Support Guide for position 4 and 5Stacking is support work. The guide covers wards, runes, both support roles and a plan for your next three games.Creeps that spawn into a stack carry a buff with the stacker's icon. It changes their bounty. The table under the tool shows the average gold per pull for every camp size; here is the rule for one creep:
So a stack is worth it when an ally with area damage clears it: the team gets two camps in one go and the stacker earns gold without hitting anything. The Game Timer reminds you to stack every minute next to runes, day and night and the other timings.
Every cleared camp also drops Madstone for your neutral items: the Neutral Item Timer counts it.
There is no limit. Pull the same camp again the next minute and a third group spawns, then a fourth. Each time the whole pile has to leave the box before :00. The timing gets harder with every stack: creeps with auras change the movement speed of the group, and many bodies get in each other's way. Watch that the last creep is out of the box, and use the trainer to get a feel for your camp.
The ancient camp hits hard, so stacking it at low level can cost you your life. Some abilities hit the camp from a safe distance:
Clockwerk's Rocket Flare is special: it can stack a camp from anywhere on the map if it damages the creeps. It can also block a camp.
Free guide · Dota2FreaksRank Up Guide: find the one thing holding you backFive quick questions about your role, your lane and your losses. You get one habit to fix and a free mission for your next three games.Pull the camp just before the full minute: big camps (large and ancient) at around :53, medium camps at :54, small camps at :55. The creeps chase you out of the camp box, the box is empty at :00 and a new group spawns. As a melee hero against long-ranged creeps, pull about 1 second earlier.
Neutral camps first spawn at 1:00, so the first stack is possible just before 2:00, at around 1:54.
Creeps that spawn into a stack give 20% less gold and experience, no matter who kills them. When an ally kills them, the player who stacked gets 30% of the ally's gold on top. A creep worth 100 gold gives the killer 80 and the stacker 24.
Three reasons: you pulled too late and the creeps were still in the camp box at the full minute, you pulled too early and they walked back before it, or something stood in the box, like a ward or a hero. Hold Alt in the game to see the box.
As often as you want. There is no limit. Every stack adds a new group, but big stacks are harder to pull because creeps with auras and many bodies change the timing.
The player who first drew the camp's aggro. Camps moved without aggro, for example by Drow Ranger's Gust, or pulled by lane creeps, do not give a stack bonus.
Data: Valve's official Dota 2 datafeed · updated