
Innates in 10 seconds
- 127heroes, one innate each.
- 115innates are passive.
- 12innates have a button.
- 3innates with more than one level.
Innate = born with it. Like Axe and his beard.
The Innate Ability Lookup Tool shows every Dota 2 hero's innate ability with real numbers: all 127 innates, passive or active, searchable, plus a quiz to test yourself.
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The Innate Ability Lookup Tool shows the innate ability of every Dota 2 hero with the real numbers from Valve's game data. Search by hero, by innate name or by any word, filter passive and active, and test yourself in the quiz. Axe's innate is his muscles. Valve calls it One Man Army. Axe calls it Tuesday.
Axe explains
Innates in 10 seconds
Innate = born with it. Like Axe and his beard.
An innate ability is a unique ability every hero has from the very beginning of every match. Every hero has its own, so every hero has one special trick that is always there.
Example: One Man Army, Axe's innate. Axe gains Strength based on 50% of his Armor as long as there are no allied heroes within 700 distance from Axe. The effect fades over 3s after approaching an ally. Axe fights alone. Axe gets stronger alone. Axe prefers it that way.
Besides the innate, heroes change through talents (Talent Tree Lookup) and Aghanim's upgrades (Scepter and Shard).
New to Dota and all these abilities feel like a lot? The Beginner Hero Finder shows heroes that are easy to learn.
Most innates have one fixed level in Valve's data. Dragon Knight, Necrophos and Omniknight are the exceptions: they have 4 levels and get stronger during the game. Many other innates scale on their own because they are tied to attributes, kills or the hero level.
Innates that mention levels in their text: (Dark Seer), (Doom), (Drow Ranger), (Invoker), (Kez), (Marci), (Rubick), (Storm Spirit), (Tidehunter) and (Winter Wyvern).
Only 12 heroes have an innate with a button. Values from Valve's game data.
Cooldown 10sMana 50
Whenever Chen respawns, he is joined by a Zealot, a melee warrior creep with the ability to sacrifice itself to heal or deal damage to an enemy. The Zealot receives Holy Persuasion's benefits and scales up with other lane melee creeps as game time increases and gains extra base damage. The Zealot respawns next to Chen.
Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Stone Remnant has 7 charges.
Cooldown 7s
Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker gains a bonus ability point for his orbs at levels 6, 12, and 18.
Cooldown 8s
Kez switches between his Kazurai Katana and Shodo Sai.
Sacrifice an allied creep to convert its current health into mana for Lich and give Lich its experience bounty.
Cooldown 120sMana 100
Summons a powerful Spirit Bear companion that can equip items.
Cooldown 215s
Marci whistles to instantly summon her courier to her. If the courier started in the fountain, it will take items from Marci's stash. After teleporting it will transfer these items to Marci and head back to the fountain.
When a charge is available, Mirana's next attack will deal bonus magic damage.
Cooldown 24.5s
Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King's disguise. Grants damage immunity for 0.1 second upon transforming.
Cooldown 45sMana 50
Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she comes near enemy heroes or towers.
Troll Warlord swaps from using ranged to melee attacks. While melee, Troll Warlord's base attack time is improved to 1.4.
Cooldown 45.75sMana 50
Visage gains flying movement and bonus movement speed. Upon attacking or casting, the speed and flying movement are lost and Visage and his familiars deal additional attack damage for 2s.
All heroes · Dota2FreaksEvery Dota 2 hero with builds and guidesKnowing the innate is step one. See the items and skill build that turn it into wins for every hero.Every hero's innate ability with the full effect. Click a name to open it in the tool.
Damaging enemies applies the Withering Mist debuff for 5s. Affected enemies have their Health Restoration reduced by 29.5% if they are below 40% HP.
Alchemist synthesizes additional gold from his enemies and bounty runes. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next 40 seconds, an additional instance of Extra Bonus Gold is added to the total. Additionally, causes bounty runes to yield more gold.
When Ancient Apparition deals Magic damage to an enemy with his abilities, it is slowed for a short duration. If the target is a Hero, its Strength is also reduced. Multiple instances of this effect stack and have independent durations.
Attacks slow enemies based on how much mana they are missing. Min slow at 60% mana, up to max slow at 0% mana. No effect if enemy is above 60% mana.
Runes of Power fuse to the Self. Arc Warden gains +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune.
Axe gains Strength based on 50% of his Armor as long as there are no allied heroes within 700 distance from Axe. The effect fades over 3s after approaching an ally.
Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.
Batrider's attacks apply a debuff that deals 20% of the attack damage every 1s for 2s.
Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.
Bloodseeker restores some life when he kills a unit, equal to 30 health plus a percentage of the units max health.
Restores for half values if an ally kills a nearby enemy hero.
Bounty Hunter receives 20% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team.
When Brewmaster drops below 50% Health he gains a Status Resistance buff and his movement speed alternates every 1s between being faster and being slower. The effect becomes stronger at lower health, scaling from 0 up to max values at 20% Health.
Bristleback has bonus damage and debuff duration amp against enemy heroes that are behind him.
Whenever Broodmother kills a unit, she and all units under her control in a 600 radius receive a buff for 3s that heals them for a percentage of the victim's health every 0.5 seconds. Healing from creeps is reduced by 40%.
Centaur Warrunner gains 40% of his strength as bonus movement speed.
This Movement speed bonus does not stack with bonuses from boots.
Chaos Knight's Neutral Items get an additional random enchantment.
Whenever Chen respawns, he is joined by a Zealot, a melee warrior creep with the ability to sacrifice itself to heal or deal damage to an enemy. The Zealot receives Holy Persuasion's benefits and scales up with other lane melee creeps as game time increases and gains extra base damage. The Zealot respawns next to Chen.
Zealot may be activated to teleport a unit under your control to Chen after a 6 second delay. If Chen is targeted, it will teleport all units you control. Taking damage from enemy heroes or their units will cancel the teleport.
Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's total physical armor (does not reduce their armor). Clinkz applies 3% per attack, and skeletons apply 1%.
Lasts 5 seconds.
Clockwerk's outgoing damage increases by 0.25% per point of armor.
Clockwerk can consume Chainmails to permanently gain +4 armor per Chainmail consumed. Can stack. Self-cast to consume.
A portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier.
Dark Seer gains 1 Attack Speed from each point of Intelligence.
When Dark Seer levels up, he restores a percentage of his max health and mana.
Dark Willow gains 20% bonus Health and Mana Regeneration, increased to 100% while she is untargetable or invulnerable.
Whenever the sun comes out, Dawnbreaker gains bonus base damage and vision that decreases throughout the course of the day. If Dawnbreaker causes the day these bonuses are at full power for the entirety of that daytime.
Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.
Death Prophet's occult knowledge deepens with experience, gaining movement speed and spell cooldown reduction.
Whenever Disruptor takes more than 250 damage from any source within 400 radius, all nearby enemies within take damage equal to 1.5x of Disruptor's Intelligence, and are pushed back up to a 400 distance away.
Doom's attacks curse enemy heroes. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all units in a 66 AoE for 10% of the damage taken from Doom during the curse. The damage and radius of the curse is 66% stronger if the enemy's level is a multiple of 6.
The life blood of the Dragon improves Dragon Knight's health regeneration and armor.
Regen and armor are increased by 50% during Elder Dragon Form.
Grants Drow bonus agility based on Drow's current agility and level. Nearby ranged heroes received 50% of the bonus agility.
Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Stone Remnant has 7 charges.
Earth Spirit passively gains 3% bonus damage per unused Stone Remnant charge, and gains an additional 7.5% bonus damage for 10s when a Stone Remnant is targeted with an ability (does not stack).
Enemies killed with Enchant Totem or Earthshaker's other abilities are sent flying, dealing damage to enemies they hit.
Elder Titan gains armor equal to a percentage of his bonus movement speed.
Ember Spirit is continuously burning, dealing damage per second to all nearby enemies at all times.
Enchantress causes neutral creeps or any unit under her control to deal additional damage to enemy Heroes.
Units in a 600 radius moving away from Enigma have a movespeed penalty.
Enemy Attack Projectiles targetting Faceless Void or allied heroes within a 1200 radius of him get slowed by 40%, when they get within 500 distance of their target.
Grimstroke's attacks and spells cause affected enemy heroes to leave a trail of Ink behind them and deal less damage to Grimstroke for 4s.
Gyrocopter gains movement speed for a short duration after damaging an enemy with his attacks or abilities.
Hoodwink has a chance to redirect enemy attacks to a nearby tree.
Huskar does not have mana. Mana costs of items are converted into health costs.
Huskar's Health Costs are Magical Damage and can be reduced by Magic Resist.
Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker gains a bonus ability point for his orbs at levels 6, 12, and 18.
Invoker's vast knowledge of magic allows him to choose from Multiple Aghanim's Scepter and Shard options. The items must be activated before they can be used, and cannot be changed after they are chosen.
Click the help button to see the list of possible spells.
Io gains outgoing damage amplification the closer it is to full health, and Health Restoration and Healing Amplification the closer it is to zero health.
Jakiro's attacks launch an attack from each head, but deal less damage each.
Juggernaut gains a stack of Bladeform every 2s that Juggernaut does not take damage. Each stack grants bonus base Agility and Movement Speed. Stacks fade after 2s upon taking any damage.
Keeper of the Light gains 1 movement speed for every 3 Intelligence.
Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see 400 range for 3 seconds.
Kez switches between his Kazurai Katana and Shodo Sai.
He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown.
Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.
Damage from enemy heroes, buildings, or Roshan that would reduce Kunkka below 65% threshold causes him to douse himself with The Admiral's Rum, receiving bonus movement speed and a delayed reaction to 18% of incoming damage for 5s.
Buffs that Largo applies to himself or his team have extended duration.
When Legion Commander or an allied Hero within 1200 range casts an ability, they gain bonus armor for 6s; allies gain 50% of the value. This bonus stacks independently.
Leshrac gains 0.7 Area of Effect Bonus per Intelligence.
Sacrifice an allied creep to convert its current health into mana for Lich and give Lich its experience bounty.
Begins the game on cooldown and with no charges.
Passively grants Lifestealer Attack Speed.
Lina's abilities deal an additional 64% damage as burn damage over 4s.
Lion gains 20% debuff duration after killing or assisting in a Hero kill while that Hero is dead.
Lion gains 20% spell amplification for 90s after respawning or resurrecting or until he gets a kill or assist.
Summons a powerful Spirit Bear companion that can equip items.
If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies.
Spirit Bear has Demolish, Return, Entangling Claws, Savage Roar, and Spirit Link abilities.
Grants attack damage to Luna and nearby allied heroes within 1200 range, with Luna receiving double the attack damage bonuses. At night, Lunar Blessing is global, and Luna is blessed with bonus night vision.
Lycan and units he controls deal extra damage to neutral creeps.
Magnus has increased slow resistance and suffers less knockback from enemy's abilities and items.
Marci whistles to instantly summon her courier to her. If the courier started in the fountain, it will take items from Marci's stash. After teleporting it will transfer these items to Marci and head back to the fountain.
Passively grants all allied couriers 3 bonus levels and 1 bonus health.
Mars gets more HP Regen the more he is outnumbered by enemy heroes in 900 radius.
Creates a shield that absorbs 98% of incoming damage in exchange for Medusa's mana. Illusions absorb 60% less damage per point of mana.
Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants his bonus to the other Meepos.
If there is a tree within 250 range, he receives 1 HP regen.
If he is standing on dirt, he receives 2% bonus movement speed.
If he is in the water, his attacks slow the target by 2% for 2 seconds.
When a charge is available, Mirana's next attack will deal bonus magic damage.
Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King's disguise. Grants damage immunity for 0.1 second upon transforming.
Morphling receives bonus cast range and slow resistance based on his current Strength, and attack range and movement speed based on his current Agility. These bonuses persist if he is morphed into another hero.
Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification. When Muerta dies she loses half the stacks, rounded down.
Naga Siren has bonus evasion, increased per every other Naga Siren within 900 radius.
Nature's Prophet gains 2% bonus damage for each nearby tree. Treants also provide this bonus with multiplied values regardless of proximity. Treants also possess this ability.
Necrophos gains stacking regen for 8 seconds for each unit he kills. Hero kills multiply the effect.
Night Stalker is in his element at night, attacking and moving with great swiftness.
Nyx Assassin's damage on enemies also burns mana as a percentage of the damage dealt.
Ogre Magi's max Intelligence is 0. He receives mana and mana regeneration from Strength.
Degenerates the movement capabilities of enemy units that stray too near, slowing their movement speed.
Oracle will predict and announce to allies, where the next power rune will spawn (top or bottom) as well as Roshan's exact respawn time.
Passively grants a chance to restore a percentage of your max mana each time you cast an ability. Restores less mana from spells that modify attacks.
Random item and ability effects of enemies near Pangolier have a reduced chance to affect him.
Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she comes near enemy heroes or towers.
Whenever an illusion of Phantom Lancer is created, its outgoing damage cannot go below a fixed value for 3 seconds.
Phoenix deals 3.5% of its missing health as magic damage to all enemies in a 400 radius every second.
Primal Beast has 10% base Slow Resistance and gains 0.5% bonus Area of Effect and 1% Slow Resistance for every 100 Max Health.
Whenever Puck disjoints an attack, it restores 3% of its max health and mana. Dodging a targeted spell projectile restores 3x that amount. Does not apply to attacks by Towers.
Pudge's skin thickens permanently every time he kills an enemy Hero, gaining 2 bonus Strength for each stack.
Pugna can cast spells and use items while channeling.
Pugna receives 1.5% spell amplification per destroyed tower.
All sources of Spell Lifesteal also apply to Pure Damage. Queen of Pain gains Spell Lifesteal that increases with proximity to her enemies. Lifesteal is at its maximum when the enemy is 150 units or closer to her and at its minimum when the enemy is 800 units or further from her.
Passively increases Razor's movement speed.
Every time Riki strikes his enemy from behind, he deals additional bonus damage equal to a multiple of his Agility.
Ringmaster receives a random single-use Dark Carnival Souvenir whenever an enemy hero dies within 925 units of him. Additional Souvenirs are held as charges.
If Ringmaster does not have a Souvenir when he dies he will be granted one.
Rubick gains 1 stack of Curiosity per level that grants him 1 base damage, 0.3% Buff/Debuff Duration, and 2 AOE Bonus.
If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy Hero dies while Rubick has Curiosity from them and he damaged them in the last 3 seconds, he gains 1 Curiosity permanently.
Sand King's attacks inject a venom that causes enemy units to violently explode when they die that does a flat amount of damage and an additional amount based on the dying units max health.
Shadow Demon's Attacks apply a stacking debuff to the enemy for 8 seconds that increases their damage taken.
Shadow Fiend steals the soul from units he kills, gaining 1 bonus damage per soul. Hero kills grant 4 souls. On death, he releases 30% of them from bondage.
When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns.
DISPEL TYPE: Strong Dispel
Silencer takes less damage from and deals more damage to silenced targets.
If an enemy Hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, steal an extra 1 Intelligence.
Every time Skywrath Mage deals magical damage to an enemy hero with his abilities, he gains a small magic damage barrier. Each buff stacks independently.
Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle, trail, or river.
Slark steals the life essence of enemy heroes with his attacks, draining 1 of each of their attributes and converting them to bonus 3 Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.
Snapfire deals more damage to nearby enemies.
Sniper’s attacks deal bonus damage for every 100 units of distance Sniper is from the target.
Spectre and her illusions deal bonus Pure damage if attacking an enemy that does not have any allied units within a 350 radius around them.
Spirit Breaker gains bonus Movement Speed for a duration whenever he stuns an enemy. Effects from multiple stuns stack and have independent durations. Duration pauses during Charge of Darkness.
Storm Spirit gains a charge of 0.2 mana regeneration per kill, and a charge every 3 levels. Loses 2 charges per death. Additionally every time he gains a charge he also gains 0.1 Mana Regen permanently.
Sven gains additional attack damage from Strength.
Techies gain a percentage of their mana pool as bonus mana regeneration.
When Techies die, they leave behind a barrel that explodes after 1.5s, damaging enemies in an area around it. Damage is based on Techies' max mana.
When remaining stationary and not taking damage for 0.2s, Templar Assassin begins meditating, gaining health and mana regeneration, reaching the maximum bonus after 1.85s of meditating.
Nearby Illusions created by Terrorblade have bonus attack damage.
Whenever an enemy hero is killed by Tidehunter or dies under his debuffs, a fish appears in their place; Tidehunter can eat the fish to permanently gain 3 Health, 2 Attack Range, and 1 Bonus Damage Block.
Tidehunter eats a free fish every time he reaches an even hero level.
Whenever Timbersaw destroys a tree, he gains mana.
Tinker gains 1% item cooldown reduction per 3 Intelligence, up to a maximum of 60%.
Tiny gains Status and Slow Resistance from Strength. Slow Resistance also reduces the impact of Attack Speed slows.
Grants bonus movement speed when near trees. Treant Protector additionally has Tree Walking if he has not taken damage for 2.75 seconds. While Tree Walking, Nature's Guise can be activated to grant Treant invisibility until he attacks or is no longer near a tree.
Troll Warlord swaps from using ranged to melee attacks. While melee, Troll Warlord's base attack time is improved to 1.4.
Troll Warlord gains 1 armor per 30 bonus attack speed.
Passively slows the attack speed of all enemy heroes within a 350 unit radius.
After an allied hero Teleports, they temporarily gain Damage Reduction and Movement Speed. Allies receive 2x bonuses if teleporting via Fiend's Gate.
When Undying dies he will instantly respawn in the fountain. Begins the game on cooldown. Cannot be refreshed.
Ursa gains bonus damage equal to a percentage of his Current HP.
Vengeful Spirit is considered both a ranged and a melee attacker to gain the respective bonuses.
When killed by an enemy hero, Vengeful Spirit deals 20% bonus damage to her killer until their next death. Only one debuff can exist at a time.
Venomancer's attacks slow enemies and deal damage over time.
Viper's attacks deal an additional instance of physical damage per missing health percentage of the target hero.
Visage gains flying movement and bonus movement speed. Upon attacking or casting, the speed and flying movement are lost and Visage and his familiars deal additional attack damage for 2s.
Void Spirit gains 15% more attack damage per point of each attribute, and 30% more HP regen from Strength, attack speed from Agility, and mana regen from Intelligence.
Whenever an enemy unit dies while afflicted by one or more of Warlock's abilities, a minor imp is summoned that lasts for 15 seconds and explodes on death. Imps will automatically seek out nearby units, favoring fatally bonded heroes, and will explode when reaching their prey.
Whenever Weaver deals damage to an enemy hero with an attack or ability, if he remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows the enemy and ties Weaver and the enemy together. Each established thread of fate grants bonus damage to Weaver.
Using an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus gradually starts fading halfway through the Tailwind duration.
Passively increases Windranger's max movement speed.
Grants Winter Wyvern the item Eldwurm's Edda, which can be consumed to increase the current and maximum level of a basic ability by one and Winter Wyvern's base intelligence by 25% of its current value at the time of consumption.
Witch Doctor gets a Gris-Gris, an item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item, and will be refunded when the item is consumed. The value of the Gris-Gris is increased by 1 every 3s.
Right-click to consume and permanently remove the item.
Grants Wraith King Lifesteal. When slain Wraith King turns into a free pathing Wraith with Bonus Attack and Movement Speed for a short duration, delaying his death. Wraith King cannot reincarnate after being a Wraith.
Zeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to a percentage of their current health.
Think you know them now? and see how long your streak gets. Axe's record is two. Axe is proud.
Hero guide · Dota2FreaksLion: builds, items and skill orderTo Hell and Back rewards Lion for kills, assists and coming back from death. See the build that makes the most of it.
Free guide · Dota2FreaksRank Up Guide: find the one thing holding you backFive quick questions about your role, your lane and your losses. You get one habit to fix and a free mission for your next three games.An innate ability is a unique ability every hero has from the very first second of the match. Most innates are passive effects, a few are abilities with a button.
There are 127 innate abilities, one for every hero. 115 are passive and 12 are active.
The active innates are Zealot (Chen), Stone Remnant (Earth Spirit), Invoke (Invoker), Switch Discipline (Kez), Sacrifice (Lich), Summon Spirit Bear (Lone Druid), Special Delivery (Marci), Celestial Quiver (Mirana), Mischief (Monkey King), Blur (Phantom Assassin), Battle Stance (Troll Warlord), Silent as the Grave (Visage).
Most innates have one fixed level in Valve's data. Dragon Knight, Necrophos and Omniknight have 4 levels and get stronger during the game. Several others scale with things like attributes, kills or the hero level.
Axe's innate is One Man Army: Axe gains Strength based on 50% of his Armor as long as there are no allied heroes within 700 distance from Axe. The effect fades over 3s after approaching an ally.
Lion's innate is To Hell and Back: Lion gains 20% debuff duration after killing or assisting in a Hero kill while that Hero is dead. Lion gains 20% spell amplification for 90s after respawning or resurrecting or until he gets a kill or assist.
Data: Valve's official Dota 2 datafeed · updated