Dota 2 Hero Tool: The Innate Ability Lookup Tool for Dota 2

The Innate Ability Lookup Tool shows every Dota 2 hero's innate ability with real numbers: all 127 innates, passive or active, searchable, plus a quiz to test yourself.

Innate Abilities

PassiveAxe

One Man Army

Axe gains Strength based on 50% of his Armor as long as there are no allied heroes within 700 distance from Axe. The effect fades over 3s after approaching an ally.
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    Axe ripping open his straps to show a glowing rune on his chest, title image of the Dota 2 Innate Ability Lookup Tool

    The Innate Ability Lookup Tool

    The Innate Ability Lookup Tool shows the innate ability of every Dota 2 hero with the real numbers from Valve's game data. Search by hero, by innate name or by any word, filter passive and active, and test yourself in the quiz. Axe's innate is his muscles. Valve calls it One Man Army. Axe calls it Tuesday.

    1. Pick a hero from the list, or type a hero, an innate name or a word like armor, mana or kill.
    2. Read the card: passive or active, the full effect with numbers, cooldown and mana for active ones, and Valve's notes.
    3. Switch to Quiz and guess whose innate it is. Four heroes, one right answer, keep the streak alive.

    Axe explains

    Innates in 10 seconds

    1. 127heroes, one innate each.
    2. 115innates are passive.
    3. 12innates have a button.
    4. 3innates with more than one level.

    Innate = born with it. Like Axe and his beard.

    What is an innate ability in Dota 2?

    An innate ability is a unique ability every hero has from the very beginning of every match. Every hero has its own, so every hero has one special trick that is always there.

    • Passive innates (115) just work: bonus stats, special effects on attacks, auras or rules that change how the hero plays.
    • Active innates (12) are real abilities with a button, some with a cooldown and mana cost.

    Example: One Man Army, Axe's innate. Axe gains Strength based on 50% of his Armor as long as there are no allied heroes within 700 distance from Axe. The effect fades over 3s after approaching an ally. Axe fights alone. Axe gets stronger alone. Axe prefers it that way.

    Besides the innate, heroes change through talents (Talent Tree Lookup) and Aghanim's upgrades (Scepter and Shard).

    New to Dota and all these abilities feel like a lot? The Beginner Hero Finder shows heroes that are easy to learn.

    Do innate abilities level up?

    Most innates have one fixed level in Valve's data. Dragon Knight, Necrophos and Omniknight are the exceptions: they have 4 levels and get stronger during the game. Many other innates scale on their own because they are tied to attributes, kills or the hero level.

    Innates that mention levels in their text: (Dark Seer), (Doom), (Drow Ranger), (Invoker), (Kez), (Marci), (Rubick), (Storm Spirit), (Tidehunter) and (Winter Wyvern).

    Active innate abilities

    Only 12 heroes have an innate with a button. Values from Valve's game data.

    ZealotChen

    Cooldown 10sMana 50

    Whenever Chen respawns, he is joined by a Zealot, a melee warrior creep with the ability to sacrifice itself to heal or deal damage to an enemy. The Zealot receives Holy Persuasion's benefits and scales up with other lane melee creeps as game time increases and gains extra base damage. The Zealot respawns next to Chen.

    Stone RemnantEarth Spirit

    Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Stone Remnant has 7 charges.

    InvokeInvoker

    Cooldown 7s

    Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker gains a bonus ability point for his orbs at levels 6, 12, and 18.

    Switch DisciplineKez

    Cooldown 8s

    Kez switches between his Kazurai Katana and Shodo Sai.

    SacrificeLich

    Sacrifice an allied creep to convert its current health into mana for Lich and give Lich its experience bounty.

    Summon Spirit BearLone Druid

    Cooldown 120sMana 100

    Summons a powerful Spirit Bear companion that can equip items.

    Special DeliveryMarci

    Cooldown 215s

    Marci whistles to instantly summon her courier to her. If the courier started in the fountain, it will take items from Marci's stash. After teleporting it will transfer these items to Marci and head back to the fountain.

    Celestial QuiverMirana

    When a charge is available, Mirana's next attack will deal bonus magic damage.

    MischiefMonkey King

    Cooldown 24.5s

    Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King's disguise. Grants damage immunity for 0.1 second upon transforming.

    BlurPhantom Assassin

    Cooldown 45sMana 50

    Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she comes near enemy heroes or towers.

    Battle StanceTroll Warlord

    Troll Warlord swaps from using ranged to melee attacks. While melee, Troll Warlord's base attack time is improved to 1.4.

    Silent as the GraveVisage

    Cooldown 45.75sMana 50

    Visage gains flying movement and bonus movement speed. Upon attacking or casting, the speed and flying movement are lost and Visage and his familiars deal additional attack damage for 2s.

    All heroes · Dota2FreaksEvery Dota 2 hero with builds and guidesKnowing the innate is step one. See the items and skill build that turn it into wins for every hero.

    All Dota 2 innate abilities A–Z

    Every hero's innate ability with the full effect. Click a name to open it in the tool.

    Abaddon · passive

    Damaging enemies applies the Withering Mist debuff for 5s. Affected enemies have their Health Restoration reduced by 29.5% if they are below 40% HP.

    Alchemist · passive

    Alchemist synthesizes additional gold from his enemies and bounty runes. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next 40 seconds, an additional instance of Extra Bonus Gold is added to the total. Additionally, causes bounty runes to yield more gold.

    Ancient Apparition · passive

    When Ancient Apparition deals Magic damage to an enemy with his abilities, it is slowed for a short duration. If the target is a Hero, its Strength is also reduced. Multiple instances of this effect stack and have independent durations.

    Anti-Mage · passive

    Attacks slow enemies based on how much mana they are missing. Min slow at 60% mana, up to max slow at 0% mana. No effect if enemy is above 60% mana.

    Arc Warden · passive

    Runes of Power fuse to the Self. Arc Warden gains +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune.

    Axe · passive

    Axe gains Strength based on 50% of his Armor as long as there are no allied heroes within 700 distance from Axe. The effect fades over 3s after approaching an ally.

    Bane · passive

    Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.

    Batrider · passive

    Batrider's attacks apply a debuff that deals 20% of the attack damage every 1s for 2s.

    Beastmaster · passive

    Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

    Bloodseeker · passive

    Bloodseeker restores some life when he kills a unit, equal to 30 health plus a percentage of the units max health.

    Restores for half values if an ally kills a nearby enemy hero.

    Bounty Hunter · passive

    Bounty Hunter receives 20% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team.

    Brewmaster · passive

    When Brewmaster drops below 50% Health he gains a Status Resistance buff and his movement speed alternates every 1s between being faster and being slower. The effect becomes stronger at lower health, scaling from 0 up to max values at 20% Health.

    Bristleback · passive

    Bristleback has bonus damage and debuff duration amp against enemy heroes that are behind him.

    Broodmother · passive

    Whenever Broodmother kills a unit, she and all units under her control in a 600 radius receive a buff for 3s that heals them for a percentage of the victim's health every 0.5 seconds. Healing from creeps is reduced by 40%.

    Centaur Warrunner · passive

    Centaur Warrunner gains 40% of his strength as bonus movement speed.

    This Movement speed bonus does not stack with bonuses from boots.

    Chaos Knight · passive

    Chaos Knight's Neutral Items get an additional random enchantment.

    Chen · active

    Whenever Chen respawns, he is joined by a Zealot, a melee warrior creep with the ability to sacrifice itself to heal or deal damage to an enemy. The Zealot receives Holy Persuasion's benefits and scales up with other lane melee creeps as game time increases and gains extra base damage. The Zealot respawns next to Chen.

    Zealot may be activated to teleport a unit under your control to Chen after a 6 second delay. If Chen is targeted, it will teleport all units you control. Taking damage from enemy heroes or their units will cancel the teleport.

    Clinkz · passive

    Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's total physical armor (does not reduce their armor). Clinkz applies 3% per attack, and skeletons apply 1%.

    Lasts 5 seconds.

    Clockwerk · passive

    Clockwerk's outgoing damage increases by 0.25% per point of armor.

    Clockwerk can consume Chainmails to permanently gain +4 armor per Chainmail consumed. Can stack. Self-cast to consume.

    Crystal Maiden · passive

    A portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier.

    Dark Seer · passive

    Dark Seer gains 1 Attack Speed from each point of Intelligence.

    When Dark Seer levels up, he restores a percentage of his max health and mana.

    Dark Willow · passive

    Dark Willow gains 20% bonus Health and Mana Regeneration, increased to 100% while she is untargetable or invulnerable.

    Dawnbreaker · passive

    Whenever the sun comes out, Dawnbreaker gains bonus base damage and vision that decreases throughout the course of the day. If Dawnbreaker causes the day these bonuses are at full power for the entirety of that daytime.

    Dazzle · passive

    Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.

    Death Prophet · passive

    Death Prophet's occult knowledge deepens with experience, gaining movement speed and spell cooldown reduction.

    Disruptor · passive

    Whenever Disruptor takes more than 250 damage from any source within 400 radius, all nearby enemies within take damage equal to 1.5x of Disruptor's Intelligence, and are pushed back up to a 400 distance away.

    Doom · passive

    Doom's attacks curse enemy heroes. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all units in a 66 AoE for 10% of the damage taken from Doom during the curse. The damage and radius of the curse is 66% stronger if the enemy's level is a multiple of 6.

    Dragon Knight · passive

    The life blood of the Dragon improves Dragon Knight's health regeneration and armor.

    Regen and armor are increased by 50% during Elder Dragon Form.

    Drow Ranger · passive

    Grants Drow bonus agility based on Drow's current agility and level. Nearby ranged heroes received 50% of the bonus agility.

    Earth Spirit · active

    Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Stone Remnant has 7 charges.

    Earth Spirit passively gains 3% bonus damage per unused Stone Remnant charge, and gains an additional 7.5% bonus damage for 10s when a Stone Remnant is targeted with an ability (does not stack).

    Earthshaker · passive

    Enemies killed with Enchant Totem or Earthshaker's other abilities are sent flying, dealing damage to enemies they hit.

    Elder Titan · passive

    Elder Titan gains armor equal to a percentage of his bonus movement speed.

    Ember Spirit · passive

    Ember Spirit is continuously burning, dealing damage per second to all nearby enemies at all times.

    Enchantress · passive

    Enchantress causes neutral creeps or any unit under her control to deal additional damage to enemy Heroes.

    Enigma · passive

    Units in a 600 radius moving away from Enigma have a movespeed penalty.

    Faceless Void · passive

    Enemy Attack Projectiles targetting Faceless Void or allied heroes within a 1200 radius of him get slowed by 40%, when they get within 500 distance of their target.

    Grimstroke · passive

    Grimstroke's attacks and spells cause affected enemy heroes to leave a trail of Ink behind them and deal less damage to Grimstroke for 4s.

    Gyrocopter · passive

    Gyrocopter gains movement speed for a short duration after damaging an enemy with his attacks or abilities.

    Hoodwink · passive

    Hoodwink has a chance to redirect enemy attacks to a nearby tree.

    Huskar · passive

    Huskar does not have mana. Mana costs of items are converted into health costs.

    Huskar's Health Costs are Magical Damage and can be reduced by Magic Resist.

    Invoker · active

    Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker gains a bonus ability point for his orbs at levels 6, 12, and 18.

    Invoker's vast knowledge of magic allows him to choose from Multiple Aghanim's Scepter and Shard options. The items must be activated before they can be used, and cannot be changed after they are chosen.

    Click the help button to see the list of possible spells.

    Io · passive

    Io gains outgoing damage amplification the closer it is to full health, and Health Restoration and Healing Amplification the closer it is to zero health.

    Jakiro · passive

    Jakiro's attacks launch an attack from each head, but deal less damage each.

    Juggernaut · passive

    Juggernaut gains a stack of Bladeform every 2s that Juggernaut does not take damage. Each stack grants bonus base Agility and Movement Speed. Stacks fade after 2s upon taking any damage.

    Keeper of the Light · passive

    Keeper of the Light gains 1 movement speed for every 3 Intelligence.

    Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see 400 range for 3 seconds.

    Kez · active

    Kez switches between his Kazurai Katana and Shodo Sai.

    He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown.

    Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.

    Kunkka · passive

    Damage from enemy heroes, buildings, or Roshan that would reduce Kunkka below 65% threshold causes him to douse himself with The Admiral's Rum, receiving bonus movement speed and a delayed reaction to 18% of incoming damage for 5s.

    Largo · passive

    Buffs that Largo applies to himself or his team have extended duration.

    Legion Commander · passive

    When Legion Commander or an allied Hero within 1200 range casts an ability, they gain bonus armor for 6s; allies gain 50% of the value. This bonus stacks independently.

    Leshrac · passive

    Leshrac gains 0.7 Area of Effect Bonus per Intelligence.

    Lich · active

    Sacrifice an allied creep to convert its current health into mana for Lich and give Lich its experience bounty.

    Begins the game on cooldown and with no charges.

    Lifestealer · passive

    Passively grants Lifestealer Attack Speed.

    Lina · passive

    Lina's abilities deal an additional 64% damage as burn damage over 4s.

    Lion · passive

    Lion gains 20% debuff duration after killing or assisting in a Hero kill while that Hero is dead.

    Lion gains 20% spell amplification for 90s after respawning or resurrecting or until he gets a kill or assist.

    Lone Druid · active

    Summons a powerful Spirit Bear companion that can equip items.

    If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies.

    Spirit Bear has Demolish, Return, Entangling Claws, Savage Roar, and Spirit Link abilities.

    Luna · passive

    Grants attack damage to Luna and nearby allied heroes within 1200 range, with Luna receiving double the attack damage bonuses. At night, Lunar Blessing is global, and Luna is blessed with bonus night vision.

    Lycan · passive

    Lycan and units he controls deal extra damage to neutral creeps.

    Magnus · passive

    Magnus has increased slow resistance and suffers less knockback from enemy's abilities and items.

    Marci · active

    Marci whistles to instantly summon her courier to her. If the courier started in the fountain, it will take items from Marci's stash. After teleporting it will transfer these items to Marci and head back to the fountain.

    Passively grants all allied couriers 3 bonus levels and 1 bonus health.

    Mars · passive

    Mars gets more HP Regen the more he is outnumbered by enemy heroes in 900 radius.

    Medusa · passive

    Creates a shield that absorbs 98% of incoming damage in exchange for Medusa's mana. Illusions absorb 60% less damage per point of mana.

    Meepo · passive

    Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants his bonus to the other Meepos.

    If there is a tree within 250 range, he receives 1 HP regen.

    If he is standing on dirt, he receives 2% bonus movement speed.

    If he is in the water, his attacks slow the target by 2% for 2 seconds.

    Mirana · active

    When a charge is available, Mirana's next attack will deal bonus magic damage.

    Monkey King · active

    Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King's disguise. Grants damage immunity for 0.1 second upon transforming.

    Morphling · passive

    Morphling receives bonus cast range and slow resistance based on his current Strength, and attack range and movement speed based on his current Agility. These bonuses persist if he is morphed into another hero.

    Muerta · passive

    Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification. When Muerta dies she loses half the stacks, rounded down.

    Naga Siren · passive

    Naga Siren has bonus evasion, increased per every other Naga Siren within 900 radius.

    Nature's Prophet · passive

    Nature's Prophet gains 2% bonus damage for each nearby tree. Treants also provide this bonus with multiplied values regardless of proximity. Treants also possess this ability.

    Necrophos · passive

    Necrophos gains stacking regen for 8 seconds for each unit he kills. Hero kills multiply the effect.

    Night Stalker · passive

    Night Stalker is in his element at night, attacking and moving with great swiftness.

    Nyx Assassin · passive

    Nyx Assassin's damage on enemies also burns mana as a percentage of the damage dealt.

    Ogre Magi · passive

    Ogre Magi's max Intelligence is 0. He receives mana and mana regeneration from Strength.

    Omniknight · passive

    Degenerates the movement capabilities of enemy units that stray too near, slowing their movement speed.

    Oracle · passive

    Oracle will predict and announce to allies, where the next power rune will spawn (top or bottom) as well as Roshan's exact respawn time.

    Outworld Destroyer · passive

    Passively grants a chance to restore a percentage of your max mana each time you cast an ability. Restores less mana from spells that modify attacks.

    Pangolier · passive

    Random item and ability effects of enemies near Pangolier have a reduced chance to affect him.

    Phantom Assassin · active

    Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she comes near enemy heroes or towers.

    Phantom Lancer · passive

    Whenever an illusion of Phantom Lancer is created, its outgoing damage cannot go below a fixed value for 3 seconds.

    Phoenix · passive

    Phoenix deals 3.5% of its missing health as magic damage to all enemies in a 400 radius every second.

    Primal Beast · passive

    Primal Beast has 10% base Slow Resistance and gains 0.5% bonus Area of Effect and 1% Slow Resistance for every 100 Max Health.

    Puck · passive

    Whenever Puck disjoints an attack, it restores 3% of its max health and mana. Dodging a targeted spell projectile restores 3x that amount. Does not apply to attacks by Towers.

    Pudge · passive

    Pudge's skin thickens permanently every time he kills an enemy Hero, gaining 2 bonus Strength for each stack.

    Pugna · passive

    Pugna can cast spells and use items while channeling.

    Pugna receives 1.5% spell amplification per destroyed tower.

    Queen of Pain · passive

    All sources of Spell Lifesteal also apply to Pure Damage. Queen of Pain gains Spell Lifesteal that increases with proximity to her enemies. Lifesteal is at its maximum when the enemy is 150 units or closer to her and at its minimum when the enemy is 800 units or further from her.

    Razor · passive

    Passively increases Razor's movement speed.

    Riki · passive

    Every time Riki strikes his enemy from behind, he deals additional bonus damage equal to a multiple of his Agility.

    Ringmaster · passive

    Ringmaster receives a random single-use Dark Carnival Souvenir whenever an enemy hero dies within 925 units of him. Additional Souvenirs are held as charges.

    If Ringmaster does not have a Souvenir when he dies he will be granted one.

    Rubick · passive

    Rubick gains 1 stack of Curiosity per level that grants him 1 base damage, 0.3% Buff/Debuff Duration, and 2 AOE Bonus.

    If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy Hero dies while Rubick has Curiosity from them and he damaged them in the last 3 seconds, he gains 1 Curiosity permanently.

    Sand King · passive

    Sand King's attacks inject a venom that causes enemy units to violently explode when they die that does a flat amount of damage and an additional amount based on the dying units max health.

    Shadow Demon · passive

    Shadow Demon's Attacks apply a stacking debuff to the enemy for 8 seconds that increases their damage taken.

    Shadow Fiend · passive

    Shadow Fiend steals the soul from units he kills, gaining 1 bonus damage per soul. Hero kills grant 4 souls. On death, he releases 30% of them from bondage.

    Shadow Shaman · passive

    When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns.

    DISPEL TYPE: Strong Dispel

    Silencer · passive

    Silencer takes less damage from and deals more damage to silenced targets.

    If an enemy Hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, steal an extra 1 Intelligence.

    Skywrath Mage · passive

    Every time Skywrath Mage deals magical damage to an enemy hero with his abilities, he gains a small magic damage barrier. Each buff stacks independently.

    Slardar · passive

    Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle, trail, or river.

    Slark · passive

    Slark steals the life essence of enemy heroes with his attacks, draining 1 of each of their attributes and converting them to bonus 3 Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

    Snapfire · passive

    Snapfire deals more damage to nearby enemies.

    Sniper · passive

    Sniper’s attacks deal bonus damage for every 100 units of distance Sniper is from the target.

    Spectre · passive

    Spectre and her illusions deal bonus Pure damage if attacking an enemy that does not have any allied units within a 350 radius around them.

    Spirit Breaker · passive

    Spirit Breaker gains bonus Movement Speed for a duration whenever he stuns an enemy. Effects from multiple stuns stack and have independent durations. Duration pauses during Charge of Darkness.

    Storm Spirit · passive

    Storm Spirit gains a charge of 0.2 mana regeneration per kill, and a charge every 3 levels. Loses 2 charges per death. Additionally every time he gains a charge he also gains 0.1 Mana Regen permanently.

    Sven · passive

    Sven gains additional attack damage from Strength.

    Techies · passive

    Techies gain a percentage of their mana pool as bonus mana regeneration.

    When Techies die, they leave behind a barrel that explodes after 1.5s, damaging enemies in an area around it. Damage is based on Techies' max mana.

    Templar Assassin · passive

    When remaining stationary and not taking damage for 0.2s, Templar Assassin begins meditating, gaining health and mana regeneration, reaching the maximum bonus after 1.85s of meditating.

    Terrorblade · passive

    Nearby Illusions created by Terrorblade have bonus attack damage.

    Tidehunter · passive

    Whenever an enemy hero is killed by Tidehunter or dies under his debuffs, a fish appears in their place; Tidehunter can eat the fish to permanently gain 3 Health, 2 Attack Range, and 1 Bonus Damage Block.

    Tidehunter eats a free fish every time he reaches an even hero level.

    Timbersaw · passive

    Whenever Timbersaw destroys a tree, he gains mana.

    Tinker · passive

    Tinker gains 1% item cooldown reduction per 3 Intelligence, up to a maximum of 60%.

    Tiny · passive

    Tiny gains Status and Slow Resistance from Strength. Slow Resistance also reduces the impact of Attack Speed slows.

    Treant Protector · passive

    Grants bonus movement speed when near trees. Treant Protector additionally has Tree Walking if he has not taken damage for 2.75 seconds. While Tree Walking, Nature's Guise can be activated to grant Treant invisibility until he attacks or is no longer near a tree.

    Troll Warlord · active

    Troll Warlord swaps from using ranged to melee attacks. While melee, Troll Warlord's base attack time is improved to 1.4.

    Troll Warlord gains 1 armor per 30 bonus attack speed.

    Tusk · passive

    Passively slows the attack speed of all enemy heroes within a 350 unit radius.

    Underlord · passive

    After an allied hero Teleports, they temporarily gain Damage Reduction and Movement Speed. Allies receive 2x bonuses if teleporting via Fiend's Gate.

    Undying · passive

    When Undying dies he will instantly respawn in the fountain. Begins the game on cooldown. Cannot be refreshed.

    Ursa · passive

    Ursa gains bonus damage equal to a percentage of his Current HP.

    Vengeful Spirit · passive

    Vengeful Spirit is considered both a ranged and a melee attacker to gain the respective bonuses.

    When killed by an enemy hero, Vengeful Spirit deals 20% bonus damage to her killer until their next death. Only one debuff can exist at a time.

    Venomancer · passive

    Venomancer's attacks slow enemies and deal damage over time.

    Viper · passive

    Viper's attacks deal an additional instance of physical damage per missing health percentage of the target hero.

    Visage · active

    Visage gains flying movement and bonus movement speed. Upon attacking or casting, the speed and flying movement are lost and Visage and his familiars deal additional attack damage for 2s.

    Void Spirit · passive

    Void Spirit gains 15% more attack damage per point of each attribute, and 30% more HP regen from Strength, attack speed from Agility, and mana regen from Intelligence.

    Warlock · passive

    Whenever an enemy unit dies while afflicted by one or more of Warlock's abilities, a minor imp is summoned that lasts for 15 seconds and explodes on death. Imps will automatically seek out nearby units, favoring fatally bonded heroes, and will explode when reaching their prey.

    Weaver · passive

    Whenever Weaver deals damage to an enemy hero with an attack or ability, if he remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows the enemy and ties Weaver and the enemy together. Each established thread of fate grants bonus damage to Weaver.

    Windranger · passive

    Using an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus gradually starts fading halfway through the Tailwind duration.

    Passively increases Windranger's max movement speed.

    Winter Wyvern · passive

    Grants Winter Wyvern the item Eldwurm's Edda, which can be consumed to increase the current and maximum level of a basic ability by one and Winter Wyvern's base intelligence by 25% of its current value at the time of consumption.

    Witch Doctor · passive

    Witch Doctor gets a Gris-Gris, an item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item, and will be refunded when the item is consumed. The value of the Gris-Gris is increased by 1 every 3s.

    Right-click to consume and permanently remove the item.

    Wraith King · passive

    Grants Wraith King Lifesteal. When slain Wraith King turns into a free pathing Wraith with Bonus Attack and Movement Speed for a short duration, delaying his death. Wraith King cannot reincarnate after being a Wraith.

    Zeus · passive

    Zeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to a percentage of their current health.

    Think you know them now? and see how long your streak gets. Axe's record is two. Axe is proud.

    Hero guide · Dota2FreaksLion: builds, items and skill orderTo Hell and Back rewards Lion for kills, assists and coming back from death. See the build that makes the most of it.Free guide · Dota2FreaksRank Up Guide: find the one thing holding you backFive quick questions about your role, your lane and your losses. You get one habit to fix and a free mission for your next three games.

    FAQ: Axe answers questions

    What is an innate ability in Dota 2?

    An innate ability is a unique ability every hero has from the very first second of the match. Most innates are passive effects, a few are abilities with a button.

    How many innate abilities are there in Dota 2?

    There are 127 innate abilities, one for every hero. 115 are passive and 12 are active.

    Which innate abilities are active?

    The active innates are Zealot (Chen), Stone Remnant (Earth Spirit), Invoke (Invoker), Switch Discipline (Kez), Sacrifice (Lich), Summon Spirit Bear (Lone Druid), Special Delivery (Marci), Celestial Quiver (Mirana), Mischief (Monkey King), Blur (Phantom Assassin), Battle Stance (Troll Warlord), Silent as the Grave (Visage).

    Do innate abilities level up?

    Most innates have one fixed level in Valve's data. Dragon Knight, Necrophos and Omniknight have 4 levels and get stronger during the game. Several others scale with things like attributes, kills or the hero level.

    What is Axe's innate ability?

    Axe's innate is One Man Army: Axe gains Strength based on 50% of his Armor as long as there are no allied heroes within 700 distance from Axe. The effect fades over 3s after approaching an ally.

    What is Lion's innate ability?

    Lion's innate is To Hell and Back: Lion gains 20% debuff duration after killing or assisting in a Hero kill while that Hero is dead. Lion gains 20% spell amplification for 90s after respawning or resurrecting or until he gets a kill or assist.

    Data: Valve's official Dota 2 datafeed · updated