Invoker in 10 seconds
- 3orbs: Quas, Wex and Exort.
- 10spells, three orbs each.
- 2spells ready at once: D and F.
- 0mana to swap D and F.
Orb order? Does not matter. Axe checked. Twice.
The Invoker Combo Trainer Tool is an Invoker game with your real keys: beat the time bar from Crusader to Immortal, hit the leaderboard, learn all 10 spells.

30 seconds, as many spells as you can. Every spell gives points, fast spells more. Five in a row doubles them, up to ×5.
Q W E orbs → R invoke → D cast
Cast every spell before the bar runs out.
Q W E orbs → R invoke → D cast
Pick your rankQ W E: orbs · R: invoke · D F: castPlay fullscreen

This tool is created with love for Dota 2 and for helping you to play better every day and rank up! Have Fun and Enjoy!

Invoker has ten spells and only two free slots. The Invoker Combo Trainer Tool drills them with your real keys: press three orbs, hit R, cast with D or F, with the same keys and slot rules as in the game. Beat the time bar from Crusader to Immortal, chase the leaderboard, learn every combination and play real combos with as few keys as possible. Axe tried it. Axe pressed R very hard. R is now in the next room.
Every spell takes three steps, like in the game: the three orbs, R to invoke it and D to cast it. R alone only puts the spell into slot D; it counts once you cast it. The strip under the spell name shows which step is next.
Need more room for your fingers? Play the Invoker Challenge fullscreen, with the leaderboard right next to the game.
Your keyboard works, and so do taps on the ability bar on a phone. Playing with other keys? Hit “Change keys” under the trainer. Medals and best times stay in your browser; only a Time Attack score you enter goes on the public leaderboard.
Axe explains
Invoker in 10 seconds
Orb order? Does not matter. Axe checked. Twice.
The Challenge is the Invoker game in three ranks. The spells come in random order, and after a 3, 2, 1 the bar starts running. Clear a rank and its medal lights up above the trainer.
NormalCrusader10 spells in 40 s4 s per spell, hint after 3 s
HardAncient15 spells in 30 s2 s per spell, no hints
Very hardImmortal20 spells in 25 s1.25 s per spell, no hintsTime Attack is the leaderboard game: 30 seconds, and every spell you cast gives 100 points plus up to 50 for speed. Five spells in a row without a wrong cast double the points, ten triple them, up to ×5; one wrong cast and the multiplier starts over. Enter any name and you land on the board for this week and of all time; your best score per name counts. The weekly board starts fresh every Monday (UTC).
Axe entered the leaderboard as “AXE AXE AXE”. Axe scored three. Axe says that is one per Axe.
Every spell is three orbs. Three of one kind sit in the corners, the mixes sit in between: the closer a spell is to a corner, the more of that orb it needs. That is the whole Invoker spell list in one triangle.
| Spell | Orbs | What it does | Stronger with |
|---|---|---|---|
| QQQ | Freezes one enemy, and freezes it again whenever it takes more damage. | Quas | |
| QQW | Makes Invoker invisible and slows enemies near him. | Quas, Wex | |
| QQE | A wall of ice in front of Invoker that slows and burns enemies near it. | Quas, Exort | |
| QWW | Lifts every enemy in its path into the air, then drops them. | Quas, Wex | |
| QWE | A sonic wave that damages, knocks back and then disarms enemies. | Quas, Wex, Exort | |
| QEE | Summons fire spirits whose attacks melt enemy armor. | Quas, Exort | |
| WWW | Explodes after a delay, drains mana and deals damage for the mana drained. | Wex | |
| WWE | Gives an ally or Invoker himself more attack speed and damage. | Wex, Exort | |
| WEE | A meteor that lands, rolls forward and burns everything in its path. | Wex, Exort | |
| EEE | A beam from the sky on any spot of the map; enemies hit split the damage. | Exort |
Combinations: Valve’s hero data. Descriptions and “stronger with”: Valve’s ability texts (“based on the level of Quas / Wex / Exort”).
Sun Strike is one of the spells that go through Black King Bar. The BKB Checker has the full list for every hero.
Axe has one spell list: Berserker’s Call, then hit. Invoker has ten. Axe feels sorry for his fingers.
The orbs are more than spell ingredients. Every orb you have active gives Invoker a small bonus, and every orb level gives him an attribute point. Which orbs you level decides which spells hit hardest.
That is where the build names come from. Quas-Wex Invoker levels the orbs behind Tornado, Ghost Walk and E.M.P. Quas-Exort Invoker levels the orbs behind Cold Snap, Ice Wall, Forge Spirit and Sun Strike. Exort also gives attack damage for every active orb, which helps with last hits in lane.
Free tool · Dota2FreaksLast Hit Calculator: check your CS per minuteThree Exort, more damage, more last hits. Set a farming goal and see what you need next.By default Invoker plays on Q W E for the orbs, R for Invoke and D F for the two spells he has ready. These are the rules behind them:
Want D and F on other keys, or quickcast on all of them? The Hotkey Layout Builder shows every key and setting.
These are the combos the trainer throws at you in Combos mode. The reasons come straight from what the spells do.
The order of the orbs does not change the spell, but it decides which orbs are left for the next one. Say you cast Tornado and want Chaos Meteor next:
Combos mode counts exactly this: the trainer knows the fewest keys for every combo from where your orbs are, and shows how many you used. In a real game Invoke and every spell also have cooldowns and cost mana. The trainer leaves those out on purpose: it trains your fingers, not your mana pool.
Axe’s favourite combo is Tornado into Axe. Invoker lifts them, Axe catches them. Nobody asked Invoker.
What does Aghanim’s Shard change for Invoker? The Aghanim’s Shard Lookup shows it for every hero.
Hero guide · Dota2FreaksInvoker: role, difficulty and item buildsFingers ready. Now see which items Invoker builds and how strong he is in each phase of the game.
Free guide · Dota2FreaksRank Up Guide: find the one thing holding you backFast fingers are one part. Five quick questions show which habit to fix next.Spells learned, now test the rest of your Dota knowledge: the Rank Quiz gives you the medal it deserves.
Cold Snap QQQ, Ghost Walk QQW, Ice Wall QQE, Tornado QWW, Deafening Blast QWE, Forge Spirit QEE, E.M.P. WWW, Alacrity WWE, Chaos Meteor WEE, Sun Strike EEE. Press the three orbs in any order, then R to invoke the spell.
Not for the spell. Valve’s hero notes say “The arrangement of instances does not matter”: Q W W and W Q W both make Tornado. The order only decides which orb drops out next, because a new orb always replaces the oldest one.
By default Q, W and E for Quas, Wex and Exort, R for Invoke, and D and F for the two invoked spells. You can change all of them in the hotkey settings, and in the trainer with “Change keys”.
Invoke the spell in F again. It moves to D and the other one moves to F. Valve’s notes say Invoke costs no mana and goes on no cooldown when the swap is the only effect.
Ten spells from his three orbs, plus Invoke itself. Only two of the ten can be ready at the same time: the ones in D and F.
Yes: Time Attack in the Invoker Combo Trainer Tool. Cast as many spells as you can in 30 seconds: fast spells and streaks give more points, up to ×5. Then enter a name. The board shows the top 10 of this week and of all time.
Learn the ten combinations until you stop looking, then play the Challenge and check which spells are slow on the curve. Practice real combos with as few keys as possible, and plan your orbs so the ones left over fit the next spell.
Data: Valve's official Dota 2 datafeed · updated